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January Update and Forced Wipe

Writer's picture: Old Rusty GamingOld Rusty Gaming


Happy New Year.
Happy New Year.

With the holidays having just passed, this month's update is lighter on new content and changes. But don't worry, there's plenty of exciting developments ahead! Don't forget to check out today's Devblog, which will include a recap of 2024 and a sneak peek at what the developers have planned for 2025. As always, I will continue to keep you updated on all the latest in Rust development.


Fixes and Quality of Life

Although not a lot of new content generally comes in January, we do have some various fixes and quality of life improvements going live today:

  • Fix quick craft button showing the number of crafting tasks instead of the number of items crafting

  • Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items

  • Fix wires being at the wrong height when paste is auto-snapped to the terrain

  • Remove the last LOD from the excavator bucket wheel so the wheel can always be seen spinning

  • Antihack kicks reserve a slot for queue bypass

  • Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement

  • Tweaks to wolf and NPC AI

  • ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc.) will now work if the player is first-person spectating

  • Converted f1 grenade to use specgloss

  • Fix industrial conveyor not pulling from the last dropbox slot

  • Improved behavior of zipline dismounts

  • Fix telephone using the numbered grid instead of the letter grid

  • Add toast to variable zoom scope, prompting you on hotkeys to zoom up and down; this will stop showing once you click the button 5 times

  • Fixed fish traps not working after a server restart if they were loaded with bait before the server saves

  • Fixed chat mute list exposing Steam IDs

  • Fixed T1SMG clipping issues

  • Fixed battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left

  • Added ‘set_battery_charge’ admin command to manually modify battery charge


Upcoming Excitement

There are a whole slew of projects in the works likely to be released this year. Here is a rundown of just some of the highlights:

  • Work on a primitive game mode with a slew of siege weapons, shields, and more (looks to be coming in February)

  • Jungle ruins monument, with new animals (snakes, crocodiles, etc.), swinging vines, and more

  • A 4-shot mini crossbow

  • A blowpipe

  • Knight Armor DLC

Stay tuned for more updates, and don't forget to check out today's devblog for a comprehensive recap of 2024 and an exciting preview of what's to come in 2025! Let's look forward to a fantastic year in Rust! 🚀

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