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With the holidays having just passed, this month's update is lighter on new content and changes. But don't worry, there's plenty of exciting developments ahead! Don't forget to check out today's Devblog, which will include a recap of 2024 and a sneak peek at what the developers have planned for 2025. As always, I will continue to keep you updated on all the latest in Rust development.
Fixes and Quality of Life
Although not a lot of new content generally comes in January, we do have some various fixes and quality of life improvements going live today:
Fix quick craft button showing the number of crafting tasks instead of the number of items crafting
Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
Fix wires being at the wrong height when paste is auto-snapped to the terrain
Remove the last LOD from the excavator bucket wheel so the wheel can always be seen spinning
Antihack kicks reserve a slot for queue bypass
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
Tweaks to wolf and NPC AI
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc.) will now work if the player is first-person spectating
Converted f1 grenade to use specgloss
Fix industrial conveyor not pulling from the last dropbox slot
Improved behavior of zipline dismounts
Fix telephone using the numbered grid instead of the letter grid
Add toast to variable zoom scope, prompting you on hotkeys to zoom up and down; this will stop showing once you click the button 5 times
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
Fixed chat mute list exposing Steam IDs
Fixed T1SMG clipping issues
Fixed battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
Added ‘set_battery_charge’ admin command to manually modify battery charge
Upcoming Excitement
There are a whole slew of projects in the works likely to be released this year. Here is a rundown of just some of the highlights:
Work on a primitive game mode with a slew of siege weapons, shields, and more (looks to be coming in February)
Jungle ruins monument, with new animals (snakes, crocodiles, etc.), swinging vines, and more
A 4-shot mini crossbow
A blowpipe
Knight Armor DLC
Stay tuned for more updates, and don't forget to check out today's devblog for a comprehensive recap of 2024 and an exciting preview of what's to come in 2025! Let's look forward to a fantastic year in Rust! 🚀
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